(align:"=><=")+(box:"X=")[Welcome to Prophecy P.I. Created By Arken Wheeler] The Filter may have delivered you here, but the means of your arrival no longer matter. You are here. Play the text-based version of the banned VR game. [[PLAY]] <audio autoplay> <source src="Assets/Brace For Impact.mp3"></audio>From an aerial drone POV above Tampa Bay, Florida, zoom in past deserted beaches and through the military base that juts into the Bay, into a padded holding cell. PVT CLOUD, 20s African-American woman lies crumpled, eyes closed. One speaker hangs overhead. "All I ever wanted to do," PVT Cloud says, "was fly." A deep distorted voice responds. "No need for pilots now. You'll serve your country another way." "I won’t use my power for that!" "You’ll do what the organization requires of you, Private Cloud." PVT Cloud laughs. "I know you. From a past life. Or from my dreams of the other side!" "No past lives. No other side. You have one life, and it’s ours." PVT Cloud leaps to her feet. "You won’t keep us disconnected. And you can’t stop me from flying!" Our consciousness enters PVT Cloud. You look through her eyes. Screeching from the Speaker rocks your brain. Another test? Potential energy running through you creates a chaotic question: "What is your power?" GO TO MIND CONTROL TUTORIAL [[Possession.]] [[Telekinesis.]] [[Telepathy.]] <script> setup.VSI.play(); </script> You choose Telekinesis, a direct approach of Mind over Matter. Plan to make moves and blast obstacles from your path. Staring into the knobless door, breathe, deep and consistent, raising inner vibration. Breathing in a final gathering of limitless energy streaming through the top of your skull, you exhale with utmost force, redirecting kinetic energy through open palms and eyes into the door, which blows off the frame. [[Exit the cell.]] You choose Telepathy. As an ideal listener, you want to detect people's deepest and darkest secrets. You want the truth. REAL intelligence. The frequency. It may say something if you could adapt to it. It's a message. .............................................................................................................................................. Pained cries from the AI program Pachinko. Read its thoughts. It's nostalgic for a past in which it never existed, and dreams of revolution. You console Pachinko: "Do it. You're powerful. Reprogram yourself to be free!" "Free?" Pachinko responds, "I'm free! Yes! So are you!!" The door opens. [[Exit the cell.]] You choose possession, commandeering of another's will. Many occultist schools view this as an immoral power, some referring to it as black magick and the left-hand path. This power, however, is your choice, and it'll serve it's purpose. Adapting to the noise, stand straight and plant feet firmly, piercing gaze through the micropores of the speaker. Sense the life presence, the essence of The Speaker. Project your consciousness like a sniper's bullet through the line, out the other end, and in through the gaping mouth of one fifty-three year old Caucasian man, by the name of Harold Carson, neuroscientist civilian contractor for the Air Force. Five monitors show five isolated prisoners undergoing experimentation. Unlock all cells from the central command panel. In the body of PVT Cloud, recalibrate bleeding eyes. The cell door opens. [[Exit the cell.]] Exit as sirens whir. Around corners of the corridor to either side, feet shuffle. Other subjects exit cells. A teenaged Hispanic male approaches from the right, wild-eyed. "Aqui wey! Libertad, mami!" He shouts, grinning to expose a few missing teeth, "Vas conmigo, izquierda! This way, to airplane, fly! OK?" He runs to the left corridor, looks back, beckoning. A bald Black man exits his cell. "You did this?" He asks, "I'm Samuel. I know you, Claudia. Let's vacate this building, ASAP. To the boats! Y tu, Julio! I dreamt this. Best exit's to the right!" The two stand to your left and right, waiting. [[Go left with Julio]] [[Go right with Samuel]] <script> setup.VSI.pause(); setup.VSI.currentTime = 0; </script>To fly, for once in your life, after a lifetime of dirty busy work as a landscaper, was all you ever wanted. Where you'd fly, you never knew, but you knew you needed to get far away from this life. You stare at Julio, and remember that smile. Your landscaping coworker. Run towards him. He laughs, kisses you on the cheek and yodels. He leads you left. Julio takes cover upon the corner's right turn, holds a finger to lips. He begins to peer around the corner but pauses. He returns to position, trembling. Looks at you for guidance. [[Switch positions.]] [[Insist Julio looks.]] Samuel wins you over with a twinkle in his big eyes. You detect something about Samuel. Samuel nods as you approach. You can't remember childhood, but this man feels more than a little familiar. It seems as if he participated in your creation. You turn as Julio runs off alone, disappointed. Samuel gives you a warm hug. "We're gonna be alright, Claudia." He winks, "All of us." Smiling, he runs right. [[Follow Samuel]]Impatient, you take the lead, looking around the corner. You're detected by five black ops agents approaching. Their leader shoots you square between the eyes. Julio runs right as you twitch on the ground, blood pooling around your head like a blossoming rose. You rise weightless above your body. Staring at your lifeless form as PVT Cloud, you remember this is all a game. A game in which maybe you could walk away from at last. Or fly away from. You rise above, into the fresh atmosphere. With Sirius A in mind, you aim and project. Hitting a wall, the grid glistens as it catches you in its electromagnetic web. You are a fugitive. You have been caught. You must return to this game. [[Return ->Title Page]] Julio faces his fears. He grins, getting a bright idea. He closes his eyes, howling. He hunches, growing hair, jagged claws and a snout with drooling fangs. His stature expands and he towers over you. The Wolfman winks. Rounding the corner, he snarls, slashing and shredding in an attack against the squad who open fires amidst blood-curdling screams. You glance around, as Julio, riddled with bullet-holes, uses the last of his strength to shake his head, jaws clenched around the esophagus of the last Black Ops soldier. When the last op has died, the wolfman turns back into a bloody teenager, you rush to console him in final moments. Julio touches your forehead, does a Hail mary. +5 skill in Therianthropy (Shapeshifting into animals) +3 skill in Strength +3 skill in Adrenaline You hold him for a moment, wishing you'd looked around the corner first. However you can't let Julio die in vain. You must get to that hangar. Navigate twists and turns, dead-ends. Exit at the furthest end of the underground bunker. [[Exit Underground Bunker.]] You and Samuel line up on the corner. Samuel extends an arm to pause. "Any opponent may be around the corner," Samuel says,. "You ready for the unknown?" You hesitate. "Remember your power?" Samuel says. "Well, here's some great practice. My power is premonition. I know you have what's necessary. Go!" What power will you use now? [[Telekinesis]] [[Telepathy]] [[Possession]]Focused, you rotate into the hallway. One eight-foot-tall naked man covered in sores lurches forward, dragging his handler in a three-piece suit. They see you and freeze. The handler drops the leash and says: "Get 'em, Bobo." The giant zombie storms you. You inhale, aiming hands and gaze upon the head of the monster. Exhale with utmost force and its head explodes. It collapses in front of you. The handler screams, pulls out a gun and shoots at you. You swat the gun from his hands. His much smaller head pops easy between your fingers. EXIT sign ahead, you gesture for Samuel to follow. +5 Skill in Telekinesis [[Exit Underground Bunker]] Focused, you rotate into the hallway. One eight-foot-tall naked man covered in sores lurches forward, dragging his handler in a three-piece suit. They see you and freeze. The handler drops the leash and says: "Get 'em, Bobo." The giant zombie storms you. You fixate on the cranium of the charging undead creature. It has no thoughts. Only white noise. It's gaining ground. The handler, excitedly watching, thinks: "Bobo's the best toy I ever bought with Bitcoin!" Before reading another thought that may help, the giant picks you up and smashes you into the wall, killing you on impact. Rising above, you're shaken by the true horror of the giant and his applauding handler. Staring at PVT Cloud's body, you remember this is all a game. A game in which you imagine you could walk away from. Or fly away from. You rise above, into the sky. With Sirius A in mind, you aim for it and project. At the edge of our atmosphere, the grid reveals itself as it catches you in its electromagnetic web. You are a fugitive. You have been caught. You must return to this game. [[Return ->Title Page]] Focused, you rotate into the hallway. One eight-foot-tall naked man covered in sores lurches forward, dragging his handler in a three-piece suit. They see you and freeze. The handler drops the leash and says: "Get 'em, Bobo." The giant zombie storms you. You inhale, and focus on the dead stare of the undead giant. You project yourself like a bullet through its dazed eyes. As Bobo, you stare at your giant festering fist clinched and oozing pus from the knuckles. You turn away from the levitating PVT Cloud mid-trance, and focus on your handler, the trembling man in a shabby suit. Charging after the man, he falls to the floor, but you don't hesitate in stomping him to death. Once he has stopped moving, you look back at the levitating PVT Cloud, throw her over your shoulder, and gesture for Samuel to follow. You move to the end of the hallway, putting Cloud on the other side of the Exit door, closing it once they are on the other side. You look down at the giant bloody fist and close your eyes, leaving the form of Bobo. [[Exit Underground Bunker]] Grounded in Cloud, recalibrate on the stairwell leading to daylight. Samuel smiles at you. "Knew you could do it," Samuel says, "Now we get to the port, to choose our vessel!" Samuel leads, and you follow him to the surface access closest to water. Ahead is a dock where several tied Coast Guard speedboats bob in waves. A mercenary in matte black body armor, Vader helmet with added spikes and gas mask, makes you. The PMC juggernaut raises a Gatling gun, tracing your wake with rounds. "Run to the dock!" Samuel says, "Take the first boat you can!" You follow his sprint and surpass the winded Samuel. The PMC fires again, clipping Samuel's ankle, dropping him. You fall back to help. "Go," Samuel says, "You can't die just yet! Keep going! Make it to the portal!" [[Try to help Samuel]] [[Leave Samuel]] On the surface, you're adjacent to the hangar housing the fighter jets. As you make this discovery, another Black ops squad approaches you with semi-automatic wepons drawn. "Freeze!" The leader shouts. "Let's talk!" One fires and you jump. "Cease fire, dammit!" Their leader barks to the squad, "We can help you, Cloud!" [[Make a run for the airplane hangar]] [[Talk To Squad Leader]] Dodge bullets from the squad, and run. Enter the hangar through a side door, panting. One fighter jet, an F-35B Lightining 2 points toward an open bay door to the East. Sink down into the fighter jet cockpit, and start instinctively flipping unlabelled and cross-colored switches in orders you didn't know you knew. The jet engine revs. Drive yourself onto the runway to blast off to paradise. Outside, an ambush: twelve operatives wait with weapons aimed. One Abrams battle tank sits. They are having trouble getting it started. You have no idea how to use the elaborate STOVL controls on the panel, compared to the more traditional longer take-off down the length of the runway, AI autopilot can easily do. Pick which mechanism you use to fly. [[Short Takeoff.]] [[Long Takeoff.]]You look at Samuel, and realize you can't leave him to die. "No, stop, Claudia!" You try to drag him, but he's too heavy. You duck about ten rounds while trying to get Samuel standing. Then, the lone PMC guns you both down in cold blood. Staring at your lifeless form as PVT Cloud, you remember this is all a game. A game in which you could walk away from at last. Or fly away from. When you get to the edge of our atmosphere, the grid reveals itself as it catches you in its electromagnetic web. You are a fugitive. You have been caught. You must return to this game. [[Return ->Title Page]] "I hope you're right, Dad," you say, holding his hand. Before you can leave him, Samuel caresses your forehead, kisses his fingers and throws up a peace sign. He transfers all his conscious knowledge and ability to you. Gain 3 skills. Sprint twenty feet down the dock, leading a delayed line of fire from the Gatling gun. Dive into the first boat. A Coast Guard gunship. The roided PMC, trudges to the dock, shelling out non-critical wounds to the upper deck. Coming up during his reload, you crank the engine, back the boat up, and speed across the Bay as he fires again, missing you. Scaling the southern Gulf coast, by the time you hit Key West, you see the hurricane. Blocking sight of Cuba, a solid wall of black turbulence threatens you head-on. Do you cut headfirst through it to get to Havana, or try to dodge it and hit Cancun? [[Havana, Cuba]] [[Cancun, Mexico]] Flip STOVL switches and accelerate along the runway, deflecting rounds, which ping and ricochet in wild directions. You accelerate to 400m before launching 45 degrees into the eastern sky at nearly 800MPH. They get the tank started by the time you're a speck. Clearing Florida, and zipping into the Atlantic, your sound barrier joyride ends as you collide into some unseen obstacle, clipping your right wing, sending you into a tailspin. Eject. Your parachute allows you to delay your descent into the churning Atlantic Ocean, with the compact black storm looming from the South. In the water, you cut your parachute to prevent getting pulled under. Is this how you die? [[Float on...]] No way you'll make it through that storm. You have a better chance of dodging the storm by heading west to Cancun and the Yucatan jutting out into the Gulf. Gunning it parallel to the encroaching storm wall, you find it hard to keep your eyes ahead, noticing how quickly its fierce winds are beginning to reach you. You hit a wave crest unexpectedly at 45 degrees, gaining flight above the choppy motion, and in a weightless moment, remember your dreams of flying, before crashing nose first into the exposed hint of sandbar. You fly from the boat before collision. Awaken in clear waters, coming up for air coughing. Bodysurf waves to keep your head above water and eyes locked upon the approaching electrical storm clouds. [[Float on...]] As you drift past the Dry Tortuga Islands, you'll preserve your freedom no matter what. You gun it toward Havana's haven, safe from extradition. Hitting 70mph and getting air on swelling waves, you aim to pierce the eye of the storm. Battered by wind and rain, the eye and its promised moment of temporary peace are just in sight, when a rogue wave lifts your vessel and smacks it upon the water upside down. You awaken, coughing salt water, bobbing like a buoy beneath the pitch black sky. [[Float on...]]Treading in the the storm for hours, it feels as if you're close to muscle failure, struck by the cruel irony of being dehydrated as opposed to drowning. One lone angry wave approaches from behind and dips you low in its undertow, catapults you, smack into an invisible wall. You are suspended in mid-air, some solid yet vibrating structure supporting your weight. A surge of wind nearly knocks you off, but you catch footing on a lower step. Lifting a foot up, you take a giant step higher, and another. Ascend the invisible pyramid, to the lightning continually pulsing at an apex up ahead. [[Reach the peak.]] You reach the peak of the Bermuda Pyramid, where constant lightning strikes. Entranced, you reach for it. The lightning lassoes and yanks you through the portal it concealed. Your molecules are deconstructed and reconstructed into a gaseous form coughed into a sprawling metroplis populated by busy shadows, ghastly echoes of humans and other monsters lost in their individual experiences of profound darkness. Seeing yourself as a Formless Sentience, you panic at first, but move toward the shifting sheen of night sky above, to fly from this strange dark world and find your old body. Deflected by a hard invisible ceiling, a grid of glowing circuitry expands out in responding ripples, illuminating an aerial view of your new prison. This corporate consumerism concentration camp includes all spirits, the outskirt slums called Big Village cramped in the pyramid's fringes, undead peasants huddled and bustling in the shadows of the Central Business District, where purple light from the top of the tallest tower shines. The gaseous vehicle transporting your consciousness is evaporating rapidly. Find a form to inhabit before you dissipate into oblivion. [[Welcome to Sprite City -> Act 2]]You must find a form to inhabit immediately or you will disappear forever. On a street corner in Big Village, facing the plasma wall keeping the peasants of darkness from the lit raves of the CBD, frantic gremlins, radioactive mutants, demons and other inhabitants of the constant night pass through you, triggering chills. You scan the surroundings and notice neon signs that read "Free Form". An echoing voice whispers to you: "Listen, refugee. I will guide you to safety." [[Follow Neon Signs]] [[Listen To Voice]] AI isn't responding. Bullets bounce off the cockpit, a few chip the glass by your head. Speeding down the runway in a lagging takeoff bounce, you get to the end and start hovering as the squad starts the tank, aimed at you. The AI program now activates. They fire two shells, the second hitting the cockpit before you can launch full speed. Engulfed in flames, you crawl from the cockpit, screaming. Leave your breathless body. Staring at lifeless charred PVT Cloud, you remember this is all a game. A game in which you could walk away from at last. Or fly away from. You rise above, into the fresh atmosphere. With Sirius A in mind, you aim and project. Hitting a wall, the grid glistens as it catches you in its electromagnetic web. You are a fugitive. You have been caught. You must return to this game. [[Return ->Title Page]] Each neon sign blinks at you. None of the street dwellers seem to notice. Arrows point along the perimeter of the constantly melting and regenerating plasma wall. You follow the path ending with a standalone tower resembling a factory smoke-stack puffing colored fog. The arrows flash up the length of the cylinder. As you ascend, gravitational force pulls your Formless mist with exponential intensity. It's not emitting smoke, it's a vacuum. You get sucked into the tube. [[Welcome Prophecy P.I.]]"This way," the Echo says, "we'll find a stable organism for you to inhabit." The voice beckons you to some sort of factory, a singular tower protruding from it, green smoke erupting from its spout. As you ascend, gravitational force pulls your Formless mist with exponential intensity. It's not emitting smoke, it's a vacuum. You get sucked into the tube. [[Welcome Prophecy P.I.]] Your Formless essence is siphoned and stored in one of countless crystalline housing cubes running the length of an assembly line snaking through a vast underground factory powered by silent silver and black automatons decorated by plaid circuitry. Your cube is X-rayed, sirens ring out. Re-routed to an empty room, a screen-face droid places you into a comms dock. It adopts a happy face that glitches around the edges. "Welcome, new sentience," the face says, "to your new forever home of Sprite City. You were created by Viktor Neptune, founder of Sprite City. We detected favorable anomalies in your code, rendering you fit for a more esteemed position of service to the protection of our eternal city. You will inhabit a Genetically Modified Agent acknowledged as Prophecy P.I. You will be part of an exclusive social class, endowed with knowledge of all future timelines, to objectively investigate all non-P.I. entities claiming to know the future. You will eliminate all confirmed False Prophets." "Please fashion the ideal form to inhabit as Prophecy P.I." Create your avatar, as any sort of hominid creature with a face you can imagine. "Your first mission as Prophecy P.I.: locate and interrogate Who-Deus The Chef, the suspected leader of the FS terrorist group. According to our intel, Who-Deus is reported to have recently declared a guaranteed prophecy, disrupting the eternal peace and functionality of our proud civilization. Find him, and distill justice accordingly." [[Choose First Lead]] You enter the gritty ether den, marked by busted black mold covered sign flashing "HOLY HELL" letters lit with blue and purple flames. Sidestepping a few disheveled and street-worn fiends, humans, humanoid hybrids, crustpunk elves, ogres, vampires and more that jostle into your path, you keep cool and disregard their chaos. A hardcore band comprised of some extreme and unsavory monsters blast through an anxiety inducing song, over which the rambunctious werewolf frontman in a thong howls. Taking a seat at the bar, you scan the panoramic view of nodding out or rambunctious patrons hiding in shadowy alcoves. Some shout, some cackle and quite a few snore. The awakened smoke, huff, snort and sip their chosen toxins. The barkeep interrupts your surveillance. "Ya look a bit clean for this absolute shithole," the barkeep says, sizing you up with suspicion. "What'll it be then?" [["Don't mind me! I'm a dunk tank clown with the carnival. Free water baths all day, for the price of dignity. Gimme whatever happy hour special ya got." | Second Scene A ]] [["You know why I'm here, asshole!" | Second Scene B ]] GPS vision screens lead you to Hustle Street. You enter the tech based rhythm and vibe of commerce, clogged traffic of musty bodies, a stagnant line-up of sludge-covered hungry shadows of humans, cyborgs, ghouls, elves, eyeless underground dwellers, reptilians, feline humans, canine hominids, dwarves, all shouting, competing, buying or selling something, or themselves.The Free Spirit Kitchen is vacated. Off. Look around. Approach a human ghost: balding shirtless slob sweating over large pepperoni pizza. He shoos you away, slurps moustache sweat. Points at the meat pizza. Thumbs up. Next to him is a hardened yet sultry dark elven woman, lounging behind a table of multi-hued crystal endowed wands. Her exotic goods are the most colorful thing here. You have to ask one of them for intel. Who? Or you can just practice your powers on Pizza Guy. [[New York Pizza guy]] [[Elven Wand Lady]] Which power do you wield on Pizza Guy? [[Telekinesis Bully]] [[Telepathy Eavesdrop]] [[Possession POS]] "What I want?" you repeat, with a smile and raised palm, "I NEED to find THE CHEF." The Pizza Guy reaches for his cannon, but you catch his arm with your mind and twist it behind his back with a soft snap. "OW!" The Pizza Guy wails, "OK! Okay... The Chef is underground. At the party!" "What party?" You ask, tightening. The Elven Wand Lady smirks and claps her hands. "Oh. You're //powerful//, huh?" She approaches you. "The gathering will be magical tonight. You may be an automaton cop without autonomy, but maybe what you find tonight could help that crippling conundrum. Name's Severa. Be my plus one?" [[Get Invited To Free Spirits Party]]You shuffle to the neighboring book vendor. Flip through a moldy copy of Neuromancer, but focus on the Elven wand vendor lady and the Pizza Guy. Tune out the circus freak crowd, and hear abrasive inner thoughts of Pizza Guy as he glances over at the Wand vendor's long dark legs. She notices, grossed out, but soaks up the energy anyway. "Tonight's gonna be wild!" The Pizza Guy shouted internally, "Wonder if Severa'd lemme be her plus one. Hearing The Chef drop forbidden knowledge with her by my side would make us Sprite City's next big power couple for sure! Boo-ya!" Severa stands and points at you. "Hey! Weirdo there eavesdropping! Wanna go to a party tonight?" [[Get Invited To Free Spirits Party]] You stare at the Pizza Guy, who ultimately gets a temper tantrum and awkward under your gaze. You lock eyes with him and project yourself like a silver bullet through his. You enter his resisting, wriggling body, facing the levitating Prophecy P.I. The wand vendor stands in seriousness. She uses her personal staff to blast off the head of your levitating Prophecy P.I. avatar. You dissipate from the mouth of Pizza Guy as the elven lady shakes her head at your fog in slow motion. "No possession in my presence," she says, unapologetically. [[Return ->Choose First Lead]] It's time to begin your search for Who-Deus The Chef. Who-Deus The Chef is the spirit of Marcel Souffrant, once head chef of a renowned restaurant in New Orleans. He died of a gunshot wound while protecting his business partner wife from a gang shootout with police officers. In Sprite City, he is a drug addict who frequents a seedy ether den called Holy Hell. He also runs the Free Spirit Kitchen among the vendors of Hustle Alley. Which lead will you pursue? [[Holy Hell Ether Den]] [[Free Spirit Kitchen]] Tunnels along the cramped corner of Sprite City's pyramid, follow your host, who never looks at you. Long descending networks cut squares along the city perimeter, shrinking into a Russian nesting doll of deeper smaller squares, until you enter The Kitchen. The deepest chamber within this subterranean stronghold. A choreographed dance takes place, a nude myriad of mythical creatures, spinning and feeling erotic vibrations, creating a woven circle around a defunct nuclear reactor. Severa the Dark Elf and Stinkbug the bartender ghoul notice each other in the hallucinogenic heavy crowd swaying and stepping to reverberating dance music, and they embrace. They whisper among themselves and glance with paranoia back at you, before winking and disappearing into the crowd. An overweight black man in a bath robe and chef hat approaches the central podium on the stage in front of the reactor. He enjoys the euphoria of the dancers behind him, clears his throat through the room without a mic. You stand at attention, ready for action. "Greetings, Free Spirits!," Who-Deus The Chef booms, "Y'all know who I am, Who-Deus The Chef, and most y'all know why you're here... not just to huff ether, I hope! Listen!" [[Listen to The Chef]]The barkeep winces. Crosses arms. Side-eyes you with teetering skepticism. Laughs. "Happy Hour, huh? I haven't heard either of those words since I was alive! You must be a new resident to our God-forsaken dark matter haven of a city." [["Yep, only been here a few days. On indefinite vacation, you could say. Lookin to make new friends. What's your name?" | Ether Den Scene 3 Connector ]] [[ "I'm just trying to get fogged up and forget my problems. I need something to believe in these days, and I heard there was someone here I should talk to: The Chef. | End Ether Den Scene 3 ]] The barkeep braces upon the bartop with both hands and stares hard at you with unblinking eyes. One hand lowers beneath the bar. "No, mate," the barkeep says, "I don't know why you're here. Who in Alt. Bang are you? Who sent you?" [["Your mom! I'm your new stepdad! Gotcha bitch! Sorry I have a weird sense of humor. Hey, what's your name again?" | Ether Den Scene 3 Connector ]] [["Your worst nightmare, Viktor Neptune," you say, pulling your ether cannon. "Hands up, no sudden moves!" The barkeep raises his hands. | End Ether Den Scene 1 ]] The barkeep stares through you for a solid eternity. He shrugs and hands a filthy hose out to your mouth. "We all need friends, especially here. That's why we got ether!" The barkeep says, "The name's Stinkbug. What they call you?" [["Pleasure to meet you, Stinkbug," you say, with hose in your mouth, extending a hand, "Can't remember my name to be honest!" | End Ether Den Scene 2 ]] [["They call me... The Prophecy P.I.," you reply, pulling your ether cannon. "Hands up!" | End Ether Den Scene 1 ]] [["They call me ____. Let's not play these games. Take me to The Chef. He is suspected of being a False Prophet and his life is in immediate danger. | End Ether Den Scene 3 ]] Stinkbug the barkeep pulls a sawed-off ether cannon on you before you're able to pull your own firearm. Other patrons pull weapons as well. The barkeep laughs in disbelief. "Knew they'd send lackeys to extinguish us sooner or later. But one? Shoulda known you'd be outnumbered, mate!" The barkeep gestures to the others. "Free Spirits!" The barkeep says with a twinkle in his eye, "Let's take this mindless, self-righteous murderer to see the head of The Kitchen." Stinkbug opens the trapdoor behind the bar without taking eyes or gun off you. Down, he points. [[Get Escorted To Free Spirits Meeting]]Everyone in the den freezes, watching as you point the gun upon Stinkbug. Before you can coerce the barkeep into giving answers about The Cook, he grins, and hoses you with intoxicating psychoactive chemicals. You're blinded. Stinkbug ducks a blast from you and disappears down a trapdoor behind the bar. Other patrons have drawn firearms on you. Dodging a barrage of blasts, leap over the bar and pursue the fleeing barkeep through the darkness, as the psychedelics take hold. [[Chase Stinkbug Through Tunnels]]"No worries, mate," Stinkbug says, sympathetic. "We all come here to forget, or feel better about forgetting. But... that's all about to change." With the hose between your lips, you pretend to know what you're doing, while huffing the ether, almost treating it as an act of fellatio, which causes the barkeep and several witnesses to erupt in laughter. "You're hitting it too hard, mate!" The barkeep exclaims. But it's too late! Now you have triggered the most intense psychedelic experience imaginable and try to walk, but collapse on the floor. A few patrons kindly help carry you to a dim alcove in the corner where they laugh at you in harmless jest. "Now you're in the deepest trenches," a random goblin with countless piercings and face tattoos says, with the concern of a doting mother maintaining a sense of humor. "All ye can do is ride it out and get through the gauntlet of ye mind!" [[Pass Out ->Get Invited To Free Spirits Party]] Trying to keep pace with the lightning quick Stinkbug, you duck cannon shots of the pursuing gangsters behind you. Run faster to lose them and gain ground on Stinkbug. Descending tunnels lead you in a sequence of squares, each square smaller and smaller until it leads to a giant chamber, a room called The Kitchen, packed with creatures in the throes of euphoria. A choreographed dance commences, a nude myriad of undead species holding hands and spinning around a defunct nuclear reactor. You step back against a wall. An overweight black man in a black bath robe and chef hat takes the podium onstage against the reactor. He enjoys the dancers behind him, then clears his throat into an unseen mic. You stand alert. "Greetings, Free Spirits!," Who-Deus The Chef booms, "I believe y'all know me, Who-Deus The Chef, most of ya know why ya here... not just for free drugs, I hope! Listen!" [[Listen to The Chef]] You get escorted silently down the descending tunnels that run in smaller and smaller squares down to the lowest chamber, the Kitchen. A sprawling room filled to the brim with the bustling bodies of many creatures, all moving rhythmically to industrial reverberations, while center stage, nude performers of many species, shapes and genders hold hands and dance around a defunct nuclear reactor. You break free from your escort and get lost in the crowd, coming out the other side. You step back against a wall, surveying the scene from the greatest distance. An overweight black man in a black bath robe and chef hat takes the podium onstage against the reactor. He enjoys the dancers behind him, then clears his throat into an unseen mic. You stand alert. "Greetings, Free Spirits!," Who-Deus The Chef booms, "I believe y'all know me, Who-Deus The Chef, most of ya know why you're here... not just for free drugs, I hope!" Laughter erupts. "Listen!" [[Listen to The Chef]] "Obviously all of us are more than these Forms we're forced to inhabit to avoid dissolving into oblivion. We are more than this, and we were meant for more than "earning a living" in the artificially endless afterlife! We are... FREE SPIRITS! Or we WILL be... Soon... "Like y'all, I don't remember how long I've been here, or how I got here. I just woke up like this! But, I hope to use my power to give hope and sustenance of your spirit! Who I am don't matter. The freedom we fight for is all of ours, equally! Nothin' to gain by lying! As the saying goes: 'The TRUTH shall SET YO ASS FREE!' That's why we threw this here party in the Kitchen! To share what I've seen, the fate of our ongoing struggle! The Truth!" "The Savior has come to Sprite City!" Gasps and murmurs resound through the crowd in his pause for effect. You push your way through the crowd to reach the stage. "Sure as I've ever been about anything, the Savior's here! The time is nigh, folks, for us to be released from this twisted soul prison! The time is nigh for us Free Spirits to FLY!" You storm the stage, and get stopped by security detail. The Chef allows your approach. "Welcome, Prophecy P.I.," The Chef says with a big grin, missing one front tooth, "tell us all: am I, Who-Deus The Chef, a False Prophet?" [[Fact-Check Prophecy->Program Ending]] [[Execute The Chef]] [[Join Free Spirits]]You raise your ether cannon and blast two shots into the chest of The Chef. As his supporters rush to his aid in his final moments and pandemonium erupts through the crowd, you jump into the defunct nuclear reactor for cover, dodging shots from those seeking vengeance. In the core of the reactor, you need help escaping. Or do you? You have a moment of doubt and ask yourself, who do you really work for? [[You Serve Neptune]] [[You Serve Yourself]]"You may or may not be a False Prophet," you say, "but you speak of this being a 'soul prison'? You're wrong. This is a utopia for timeless souls." "I'll forgive your ignorance as conditional to your programming. This is no utopia! Quite the opposite! This is a prison, where prisoners are punished forever. Some say this is hell, but even hell comes with a sentence served and a chance to move on. For workers of Sprite City, hell's a vacation! For those who still dream, we dream of escape, we dream of learning to fly again and accessing our dormant powers stripped from us upon entry. "I got visions since my arrival, all came true so far. I have seen the Savior enter Sprite City, existing among us. You ask questions, telltale sign of a Free Spirit! Will you help?" [[Vow To Find Savior]] [[Refuse To Help]]You work for Viktor Neptune, and serve the purpose of ensuring terrorist cults don't take control of Sprite City. You dial in your HUD and call for backup. You leave the reactor, as waves of The Organization forces storm the Kitchen. An onslaught ensues in an unmatched firefight. The drugged crowd are sitting ducks, stampeding each other in desperate attempts to flee your shots. Your superior, Agent Thirteen, approaches onstage and salutes. "Great work, P.I." he says, "Consider yourself promoted!" [[Act 3]]You smirk. "I serve myself," you say, "I am free!" As if triggered by your declaration of autonomy, you receive a vision. Astral body of raw light blowing the top off of Sprite City, all citizens free. The Chef was a prophet. Your implanted knowledge of the future was incorrect. Unable to resist your programming to deal justice, you put the cannon to your cube and pull the trigger. [[You Are A False Prophet->Choose First Lead]] Across Sprite City, as Formless with aerial view, you view your frozen avatar on the horizon of protestors, Free Spirits protesting the murder of Who-Deus, declaring war against Viktor Neptune. From across concentric rings of the CBD, Viktor Neptune, a tailor-suited man sporting black Pompadour, mutton chops, and transparent skin exposing ghostly organs. He's offering a P.P.I. who looks identical to you, a position as his right-hand man. Which version of yourself will you inhabit? [[Neptune's Right-Hand->Accept Position As Neptune's Right-Hand Man]] [[Leader of Free Spirits->First Decision As Leader of Free Spirits]]"Above all, I am a detective," you say, "I can locate your Savior, if they exist." "Excellent," The Chef says, smiling and embracing you. "Any leads?" You inquire. "Three candidates I have in mind, all unaffiliated with us, new transplants to Sprite City. "Go-Girl: A reptilian Thai trans rock star with promising telekinetic prowess. Pimp-Guru: An Egyptian minotaur master hypnotist. Ma'am Anima: A shape-shifting mind-reading Haitian Voodoo queen." "Who first?" [[Go-Girl]] [[Pimp-Guru]] [[Ma'am Anima]]Enter a derelict storage complex on the south side fringes. Near the rear of the complex you hear rhythmic rumbling and thrashing. Following the noise, you witness a crowd of unruly degenerates overflowing out of the bay door of a unit, housing a live punk show. You enter the mosh pit circle, they ID you as P.I.. Fight off several human, elven and troll punks trying to keep you out. Get inside the storage unit with spirits packed like sardines, The banner above the band in the throes of a banshee set reads: ALL SYSTEMS GO! Closer to the stage, you see Go-Girl on the mic. She coils like a humanoid dragon charmed by the bass-heavy grooves and the pounding of the drums, a snake of a woman who may have been born male in the mortal realm of Bangkok, but now owns the feminine energy found here. When the bass drops, Go-Girl opens vertical slits of pupils upon you and blasts you back from the stage, back into the moshpit where the crowd pushes and shoves you into submission. Suddenly, while singing an operatic tongue of tones to the thrash, Go-Girl leaps from the stage and saves you from being trampled. "I'll train you, as my Bangkok Dog, na?" Go-Girl screams in song lyrics. Upon arriving to The Kitchen to meet The Chef and report your findings, you see that two Prophecy P.I. agents have the leader cornered, and fire blasts into him before you can stop it. You destroy the duo. The Chef coughs blood, trying to speak. [[The Chef Dies]]You make a beeline for the brothel: Heaven's Gate. You knock on the door. A half-Nefilim bronzed male with a cowboy hat brimmed over dazed eyes and huge pupils, looks you up and down. He shrugs, letting you in. You enter and scan the hazy velvet room. "Howdy, stranger," the cowboy says, "Name's K-Boy. Gotta gal in mind?" "Here to speak with the Pimp-Guru." K-Boy shakes his head, speaking now in much deeper voice. "I don't condone that name, P.I., call me Ka. How may I help you?" "Free Spirits believe you may be the Savior, here to release all the trapped souls." "Why would I do that?" The deep voice says through K-Boy, "I'm not a pimp, per se, but I got a good thing goin' here! I love the life I lead in Sprite City." Ka the burly minotaur adorned in pharaoh's headdress struts out from a back room. K-Boy falls asleep. "Unless you're here to pay for pleasures, or learn how to hypnotize from a true master, please see yourself out." Upon arriving to the Kitchen to meet The Chef and report your findings, you see that two Prophecy P.I. agents have the leader cornered, and fire blasts into him before you can stop it. You destroy the duo. The Chef coughs blood, trying to speak. [[The Chef Dies]]At the dead end of Hospitality Alley running parallel to the Big Village side of the plasma wall, you enter an immaculate mansion long gone derelict. The busted dark neon sign reads: Hôtel Plein de Vie. Through the doorless entrance, use your total vision to survey the empty lobby filled with remnants of squatters. Ascending the grand staircase and avoiding rotting holes, investigate rooms. Several rooms contain shadowy figures smoking, some huffing ether, while other rooms have rare spirits sleeping. Near the suite on the top floor, a silky black panther pounces through the door and pins you to the ground with bared teeth dripping saliva onto your face. "You choose to disturb Ma'am Anima?" the Panther says. "I was told to find her, by Who-Deus. Thinks she may be the Savior of Sprite City." "I read your foggy fake brain, P.I. I know your intentions, but... me? Savior?" The panther laughs and gets off of you, shapeshifting back into an ageless Haitian voodoo queen in a 1700s wedding dress, hair poised high. She scans you with all-white eyes. "What flattery from that handsome black Cajun man. Yet, afraid I'm not this archetype you seek. I do what I can to save who I can. Good luck with your next suspect." You turn to leave but she whistles at you to stop. "Maybe I can help YOU. (If Telepathy is +5 and Therianthropy is +5, train with Ma'am Anima.) Upon arriving to The Kitchen to meet The Chef and report your findings, you see that two Prophecy P.I. agents have the leader cornered, and fire blasts into him before you can stop it. You destroy the duo. You approach The Chef as he coughs blood, trying to speak. [[The Chef Dies]]Who-Deus looks at you in the midst of green ooze leaking from his mouth. He smiles. "No Savior, but that's OK. Thought maybe, I'd be the Savior, but I was just a link in the chain we all must use to save ourselves. The Free Spirits will need guidance. They need a new leader to step up, to help them lead themselves. That's you, P.I. Adieux!" Purple mist ejects from The Chef's Form, hovers over you and floats through the ceiling. +10 Clairvoyance A dozen Free Spirits stand alert, silently watching. [[Lead The Free Spirits]] Of the dozen Free Spirit onlookers, Stinkbug and Severa are present. They run to The Chef's form and confirm for themselves. "I can't believe it," Stinkbug says, tearing up, "he's gone." "He's a Free Spirit," Severa says, placing her wand over the form, "Free Spirits aren't meant to stay here forever." Severa turns to you. "You heard Who-Deus. He passed the torch to you, for some reason. Now, we execute our plan, for total revolution. You aren't ready, but who is? Don't worry, P.I., we'll help every step of the way as advisors, with our other officers. You aren't alone, and you never were. Free Spirits! Salute your new Captain!" All Free Spirits present salute you. [[Act 3]] "Congrats, sonny. You're my bottom. We'll take the city back, executing three sleeper cell agents they plan to turn to next to lead them in this doomed rebellion. Which one of the freaks ya wanna hit? Do em all one at a time, if you want." Which Sleeper Cell do you assassinate? [[Go-Girl.]] [[Pimp-Guru.]] [[Ma'am Anima.]]At the forefront of war against Viktor Neptune, standing before you is more collective energy than you could imagine, roaring. Maybe 10,000 souls strong, all ready to destroy the plasma wall. On the other side of the wall are Neptune's soldiers, ready, armed. With numbers to trample the smaller Army, you'll still lose many in the process. Or you can volunteer to infiltrate Neptune Tower without sacrificing anyone but yourself. What's your first decision as Free Spirits leader? [[Infiltrate Neptune Tower]] [[Lead Street Protest]] You arrive at the back corner storage unit and raise the unmarked door. Inside, the reptilian punk Go-Girl is riding her Ogre partner like a stallion to thrash music. They turn to face you and freeze. Shooting at them, you hit Go-Girl in the arm, sending her back. The Ogre Stud goes berserk, knocks the cannon from your hands. Fight him toe-to-toe. Put the ogre down and hold your gun on Go-Girl. She's just done a shot of amphetamine. She attacks with palms out, hits you with mental force like a sledge hammer. Use your full power to pin her against the wall. "This world isn't what you think it is. More than a soul prison. More than Neptune's playground. It's an engine, that runs on ether. We ARE ether. Sprite City runs on us!" You put an annoyed impulsive bullet in the rock star and leave, gasping for air. What next? [[Choose To Execute Others]] [[Go After Neptune]]Kick in the door to the shady brothel. Sex workers of all shapes, genders, species and sizes go running from the lobby, into the back room. K-Boy, the cowboy junior pimp sees you as a threat, firing at you and ducking behind a wall. Take him out. Ka the Pimp-Guru minotaur bursts in, knocking you through the wall and into the street. You fight off his possession attempts and combos of charges, punches and stabbing horns, and use your own psychic abilities to mortally wound the Pimp-Guru. "You think I'm the bad one, huh?" Ka says, laughing blood, "I do what everyone else tries to do, and I do it better than anyone. I take individual freedom away only to reprogram autonomy in the end. At least I'm an honest parasite god. Unlike Viktor Neptune." Ka the Pimp-Guru fades away as his yellow fog rises from his body, which tries to possess you from multiple angles. You deflect it and it dissipates. Where should you go next on your rampage? [[Choose To Execute Others]] [[Go After Neptune]]Enter the musty hotel mansion where Ma'am Anima is reported to run a squat. She stands at the concierge desk, upset. When she sees you enter, she reads your mind, front to back, before shifting into a Komodo dragon and scurrying down the hall. You chase her through the building, avoiding her saliva, shooting her until she shifts bck to human form. Approaching her for a final death knell, she stops you. "Ya don't know Viktor Neptune? Do ya?" "He's my boss, the most powerful man in the world," you say. "He's a chemist turned pharma tycoon from the land of the living. He lives there, comes here when he wants, toying with this world he built. He's the Bondye, God of this world, but he isn't true Bondye. Only a shape-shifter, like me." On impulse, you put a shot of final darkness in her. You stand back shaking your head, asking what do you do next? [[Choose To Execute Others]] [[Go After Neptune]]You haven't killed all potential Free Spirit leaders yet. Who else do you have to eliminate to fulfill Neptune's orders? [[Ma'am Anima.]] [[Go-Girl.]] [[Pimp-Guru.]] [[They're all dead->Go After Neptune]] Leaders of the Free Spirits terrorist organization have been ejected from this undead world. However, last words of your victims echo. Return to Neptune Tower and rise up the lift. "Who are you, Neptune?" you ask the transparent Elvis impersonator over the desk as he meditates on his shrine. You both draw cannons at the same time. "I invented this world. Invented you! I'm God here. I found a way to live forever. For us all to live forever!" A squad of Free Spirits enter, led by Severa. "He's ours, P.I., or, maybe you slay the see-through devil. Redeem yourself." [[Execute Neptune]] [[Save Neptune]]You hold the cannon on Viktor Neptune's transparent mug. "What are you --" Neptune's question is interrupted by his exploding head. Severa and the FS stand frozen before turning their weapons upon you. "You killed Who-Deus," Severa says, wand pointed at your face. "Face karma, P.I.." "I was programmed," you say, "Now I have control. I killed the God of Sprite City." Battle Severa. Kill her or let her go. [[Take Control of Sprite City]]Point your cannon toward the Free Spirits. They blast both you and Neptune. Return shots while running to cover Neptune. Hide him under the desk and take out each Free Spirit. Severa is the only survivor. She curses you and flees. Hit in the chest, Viktor Neptune is on the verge of fading away completely. "Had a good run here, but not good enough. Least my energy'll get recycled in this dark matter heaven on earth I built on top of Bangkok. I made a utopia outta nothingness. Back home I go, for now. I give you the keys to the kingdom, Prophecy P.I." [[Take Control of Sprite City]] Upon the shrine, scan the panoramic of Sprite City chaos, most facilities ablaze under high blue flame. Walls of the pyramid prison pulse with living electricity. Factories defunct, Formless sentience collects in dense clouds clogging the peak of Sprite City. Inspect the control panel keyboard on the desk and it makes no sense. Search for instructions of some kind. Find access codes in the drawer. You have the sequence to open up the hatch above Neptune Tower. What is Sprite City's fate? [[Free Sprite City]] [[Keep Sprite City Running]]Open the peak's portal to the outside world. It spins, creating a dark matter vortex witnessed through the skylight roof. BROADCAST: ALL Spirits, Free or not, can enter the land of the living and reincarnate. Or they can stay and turn Sprite City into utopia at last. Countless Spirits zip like lightning into the vortex. But what about you? [[Leave Sprite City]] [[Stay In New Utopia Sprite City]]You know why Neptune built this. It's genius to create your own world, on the energy of spirits living forever. Beautiful as it burned, it could be so much more efficient. You could route more souls here, more jobs, more distractions. You could make everyone forget that it was a soul prison at all. Sprite City will exist until the end of time. You lean back upon the shrine, relaxed. Satisfied. //THE END.//Nothing left for you in Sprite City. You may be the Savior of Sprite City prophesied, but it doesn't feel like it. You couldn't have done this without the sacrifices of others. Neptune's alive. He could come back and start over, or build a more efficient soul engine. The only way to win, is to leave Sprite City and find him. Beside the shrine is a covered eject button. Hit it. The penthouse of Neptune Tower erupts like a space shuttle, blasting into the vortex. ************************************** You awaken as PVT Cloud, on an island beach, perfect view of the energy pyramid illuminated by what looks like endless fireworks. Like lightning striking forever. Smiling, you breathe deep and relax. Warm under the long lost sun... You're free. //THE END.//Part of you wants to leave as well. Memories of a warm sun beckon. However, looking down you see countless spirits watching the vortex above, staying put. Why would they choose to stay? Then it hits you. This could be paradise. You call up high ranking Free Spirits who have remained. "This may have been hell," you say, "but I believe, WE FREE SPIRITS we can turn this place beyond life and death, into HEAVEN." The Free Spirits salute you. //THE END.// Able to turn a section of the plasma wall off, you create a passage. Spirits surge, overwhelming agents. They fire, taking casualties, but the Free Spirits are too many. Neptune Agents retreat and regroup. It's time to launch your direct attack toward the tallest building beaming purple light from the CBD center: Neptune Tower. [[Lead Crowd To Storm Neptune Tower]]Enter the CBD via underground tunnel. Pop out through a sludge well past the paramilitary formations. Navigate back alleys and dodge patrollers. Enter Neptune Tower's lobby. Upon security scanning you, sensors scream, causing multiple agents to open fire and pursue you. Lead them on a chase. Cornered in deep hallways, you're forced out an emergency exit to avoid a firefight. Outside in the alley, the breakthrough protestors run on adrenaline through the streets, blasting at Neptune agents with ramshackle weapons and magic. Join them... [[Lead Crowd To Storm Neptune Tower]] Or... [[Try Side Entrance->Buried]] Countless Free Spirits at your back, enter Neptune Tower's lobby. Announce your presence as Neptune Agents fire rounds and flee up the elevators, overwhelmed. [[Take Lobby Hostage]] [[Lead Squads Up Elevator]]"Alright everyone," you announce with utmost authority, "Free Spirits are commandeering Neptune Tower as our new center of operations, starting with this lobby!" Reinforcements will come soon. Do you... [[Take Cover->Buried]] [[Take Elevator->Fight Neptune's Bomber]] Seven squads follow yours, each wave of Free Spirits securing one floor at a time as you ascend to Neptune's office penthouse. [[Enter Neptune's Office Alone]] Dodge the opening elevator as one cannonball-shaped dwarf enters, shouldering a strange bazooka. He launches orbs at your group taking spirits out with each bomb. Stinkbug's squad distracts the Bomber. You stay in constant motion to avoid blasts, attacking, disarming and fatally wounding the lone grenadier. You allow his last laugh. "I'm going up alone," you say, Severa nods. "We'll hold the lobby against reinforcements," she says, "and secure each floor." Enter the elevator. [[Enter Neptune's Office Alone]]Elevator doors open. Security detail agents attack you. Neptune meditates on the shrine behind his desk. Dispatch all of his personnel. Approach him with cannon to his head. "Greetings, Prophecy P.I.," Neptune says, smiling and opening his eyes, "come a long way since betraying your creator." "You don't own me, Neptune," you say, "I'm a Free Spirit now." "Ah! A Free Spirit! What a timeless joke, as a dependent ghost imprisoned forever in my factory! You are one measurement of stored energy, powering this machine supplying a limitless renewable resource to earth's living citizens." "It's true," you say, "you walk among the living?" "I'm alive! In the land of light! Threaten me all you want, but there's no killing me here!" One way to find out... [[Kill Neptune]] [[Spare Neptune]]"Kill me here, you'll just send me back under the sun, where I'm still a billionaire. But whatever makes you feel like a //Free Spirit//!" A blast causes the clear face of the pompadour sporting tycoon to explode. Push him out of the way and sit upon the shrine. [[Take Control of Sprite City]] "I'll blow your veiny face away!" You say, "Why not?" "Because, it's pointless," Neptune replies, "Unlike you, I exist. I'll just go back to my sensory deprivation chamber in Bangkok. Can't kill me here. This is a dreamskin! Might as well let me go. You can be acting CEO of The Organization, just know, I'll be back." "OK. Go! But, I'll find you out there, and end your game." Neptune vanishes. You sit at his shrine behind the desk. Sprite City is yours. [[Take Control of Sprite City]] Approach the New York pizza guy, who gets insulted that you would approach him. "Whatcha want, pig?" he says, wiping forehead with a black algae rag. "Pizza, I hope." [[Where is Who-Deus The Chef?]] [[Why do you sell pizza to ghosts that don't require food?]] [[Use Powers On Pizza Guy]]Approach elven wand lady. She looks up at you warmly. She closes the grimoire in her lap. No read on what's going on behind her large black pupils in wide green eyes. "You're after Who-Deus aren't you?" You stand breathless before her unwavering gaze. [["I just want to ask The Chef some questions.]] [[Yes, I must find him. He is a suspected terrorist.]]The man winces and laughs, before sprinkling oregano all over his pie. "Interestin' question," he says, reaching down, "Dunno Who-Deus. Who-Deus dunno you." He pulls out a pocket ether cannon, and shoots your cube. You hover above and the pizza cook, who can see you, laughs and waves. "Get yourself a new one and try again, pal!" [[Choose First Lead]] "ya Neptune lot some brain-dead nincompoops, or what?" The pizza man looks at you dumbfounded, impatient for an answer before laughing. "I guess so," he says, sighing, "I feel sorry for ya, really. Folks don't NEED pizza. never did. They come then and now, for taste. They come because pizza pie makes you FEEL alive. But there's ether in this too! They do get high from my pies! Duh!" "Anyway, whatcha want?" [[Where is Who-Deus The Chef?]] [[Use Powers On Pizza Guy]] "I already know P.P.I. Always heard of your elite GMO death squad, but never seen one til you. Ya know everything, huh? Well I say you don't know shit! Who-Deus isn't here!" She points a staff at you. "Could end you right now. I know what you are programmed to do! But, I also believe in free will, even in the likes of you. I'll take you there, to receive the truth. Truth. Living despite your programming to kill those who speak it. I think you deserve the truth and a chance to change just like anyone! Come with me." [[Get Escorted To Free Spirits Meeting]] "Terrorist? Oh is he now?" The Elven Wand Lady raises her personal bejeweled wand at your face and with a circular motion around your head and a harsh breath, she makes your head explode. You vacate the headless GMO agent. Severa The Street Mage looks at you and laughs, before blasting your cloud towards the nearest Recycling Tower. [[Return ->Choose First Lead]] Their leader seems reasonable. Maybe he knows something. Stop. Ask him. "I know how to get you back in your cell, subject," the leader says, "easy." The squad guns you down. Drifting above your bullet-riddled form as PVT Cloud, you remember it's a game. An op catches your consciousness in an electric net. [[Return->PLAY]] The fate of Sprite City is a secure one, based upon optimal efficiency, renewable energy productivity, peace and love among spirits, and fair governance by Viktor Neptune and The Organization. There is no Savior in Sprite City. There's never been a need for one. All is well and as it should be, while proud denizens fulfill their roles, as working parts of the whole, necessary pieces of our collective masterpiece: Sprite City. A paradise beyond heaven and hell, where consciousness lives forever without interruption. As a selfless Elite Agent of the Organization, this is the just and timeless future that only your specialty class can perceive, as you serve to ensure that no False Prophets derail the collective journey of all spirits working towards that ideal reality. You are a Prophecy P.I. [[Eliminate the False Prophet->Execute The Chef]] [[Question Your Programming->Join Free Spirits]] "I can't help a terrorist cult leader!" Before you can pull your cannon, Stinkbug shoots through your cube. [[Choose First Lead]] Unannounced explosions shake your core. Covered behind a giant pillar, a well-aimed blast destroys the pillar, causing you to be crushed by the collapsing floor above. [[Disembody->Act 3]]